It's the End of the Web as We Know It
1) The canvas. The iPad has been deemed by some a blank slate. When you use any mobile device, you're really only able to do one thing at a time. This means that we become entirely engrossed in whatever we have on the screen. Companies will need to up the ante if they hope to keep users in their fold longer. Development costs will go up, and the economics of content and experiences will look more like Hollywood -- where a few hits deliver enough profit to pay for the dogs -- than Madison Avenue.
2) Content snacking. How often do you consume media meals -- e.g. engage with a unit of media like a newspaper, magazine or film from start to finish in one sitting? My guess is that you do this less than you did 10 years ago. Content snacking rules today. Popular digital metrics, such as time spent, may soon be useless.
3) Infinite choice. It never ceases to amaze me what a single mobile device can hold. Every time I turn on my phone, my finger needs to decide what's more important to me at that time -- friends, work, entertainment, etc. Choice will scale, human attention is finite, and mobile devices put all of this in our pockets. Time is your competition.
1) Adoption. Marketing and media has long been about invention. We like to control our own destiny by bringing to bear the best content and experiences we can muster. However, in an app world it's easier to seek out those who have been successful and partner or acquire them. That's the road chosen by Disney with its purchase of Tapulous, and eBay (an Edelman client) with its acquisition of Red Laser.
2) Collaboration. In the mobile world, there's strength in numbers. To fight shrinking attention spans, companies will need to increasingly create partnerships to cut through the noise. Look for applications to pop up that are co-branded and curate content in high-interest verticals.
3) Context. When it comes to mobile, one size doesn't always fit all. Content producers will need to rethink how they package up information and chunk it down. ESPN, for example, is rolling out mobile applications that cater to local markets, in addition to wider offerings that are all things to all people.